Guides

Scorers and officials

The scorer's table playbook

Everything before the first whistle, in the order you do it, plus the jersey-number rules that stop a game having to be rebuilt afterwards.

Who this is for
Whoever scores the game
When
Ten minutes before tipoff
Updated
1 September 2026
The check that catches everything

After the first basket, compare the app against the scoreboard. If the points are on the wrong side, stop and call your league manager. Thirty seconds now, or a rebuilt game later.

Learning the buttons

Live stats: scoring a game walks through the encoder screen once the game is running. This page is the setup that comes first, and the rules that keep the record correct.

1. Set up and sign in

Ten minutes early. All of this is harder at the first whistle.

2. Identify the two teams

Get this wrong and every tap after it is wrong. Four ways to be sure.

CheckWhat to look for
The schedule The team listed first, on the left or on top, is home and usually wears the light jerseys. The second wears dark.
The jersey Club name and logo on the jersey, against the name on each panel. Two squads from one club look alike; the logo does not.
A player Take a name off the panel and find that number on the bench in front of you.
Ask The coach will tell you in five seconds. So will the referees, who have already checked both rosters.
Light and dark is a convention, not a rule

Jersey colours clash, a team sometimes arrives in the wrong colour, and a home side sometimes plays in dark. Treat the colour as your first guess and confirm it with the logo or the coach. Then say it out loud: "left panel is the team in white".

3. Match the panels to the court

Two settings, once, so the screen agrees with what you are looking at.

Jersey Colors

Set both teams to the jerseys in front of you. It colours the scoreboard and the team labels, so a glance tells you which panel is which. The defaults come from the team profile and are often not what they are wearing today.

Swap Sides

Turn this on if your table faces the court from the other end, so the panel on your left is the team on your left. It mirrors the display only; it does not change which team is which.

Both live in Settings on the encoder. Teams change ends at half time and the panels do not, so re-say the sides to yourself rather than re-swapping them.

4. Check the rosters

Panel against bench, before anyone touches the ball.

5. Add anyone missing

A player who is not on the list is normal. Two checks first.

Do

  • Confirm the jersey number is not further down the same panel
  • Confirm the jersey number is not on the other panel, which usually means the sides are swapped
  • Add with the jersey number and no name if you do not know it, then ask the coach for the name
  • Use the distinguisher field for a second player in the same number: "red shoes", "taller"

Never

  • Change an existing player's jersey number to match somebody on court
  • Guess a name to fill the field
  • Invent a different jersey number to tell two players apart
  • Tap the other team's panel because the number you want is only there
CaseWhat to do
Two players, same jersey number, same teamAllowed. Add both, and fill the distinguisher
0 and 00Different jerseys, treated as different. Record what is on the jersey
You cannot read the jersey numberAdd with no jersey number plus a distinguisher. Blank is recoverable, wrong is not
You do not know the nameLeave it blank. (unnamed) asks the manager to finish the job; a guess never gets fixed

6. Starting fives and tipoff

7. During the game

Two people record far more than one. Here is how to split it, and what each stat actually needs.

The caller watches the game

Never the screen. Call the jersey number first, then the action, the same way every time: "twelve, two", "twenty-three, steal". Numbers, not names.

The operator watches the screen

Taps what they hear and keeps up. Ask again only if you did not catch it. Never debate a call mid-possession, you will lose the next two plays.

On your own? Record points and fouls first, they decide the game and the bonus. Everything below is a bonus, and no stat at all beats a wrong one.

StatWhose jersey number you need
AST The passer. Record the basket first, then select the passer and tap AST: it attaches to that team's most recent unassisted basket, so you never have to catch the pass live
STL The defender who took it, not the player who lost it. A turnover for the other team is recorded separately
BLK The defender. It happens away from the ball you are following, so this is the one a partner catches and a solo scorer misses
Rebound The rebounder. Offensive or defensive depends on which team shot, and the button asks you
Turnover The player who lost it, or nobody at all for a team turnover
Assists are the easiest stat to add, and the most often missed

You do not have to see the pass. Score the basket, then tap the passer and press AST. Older ones can still be credited afterwards from the play-by-play, so a quiet minute late in a period is a good time to catch up.

Changing an existing number

The most damaging thing you can do at the table

A jersey number lives on the team's season roster, not on this game. Changing it renames that player for every future fixture, and it rewrites who wore what in games already played. One game where five numbers were edited to match the other team took a full rebuild to untangle.

So the jersey number on court does not match the panel. Almost always the answer is add a player, not edit one. Only change an existing number when the player has genuinely changed jersey, and then:

Before you leave the table

Ninety seconds, while both teams are still in the gym.

If the sides are swapped

Nothing warns you, because every tap still lands on a player. These are the tells.

What you noticeWhat it means
Scoreboard and app disagree on who leadsConclusive. Stop, call your league manager
Five jersey numbers on court are missing from the panelYou are on the other team's list. One or two missing is normal
The jersey number you are adding is on the other panelAlmost always swapped. Check before you add
You keep renumbering people to match the courtYou are editing one team to describe the other. Stop
Do not correct it mid-game

Carry on exactly as you have been and tell your league manager afterwards. A consistently swapped game still records the right jersey number on every play, which is what lets it be turned around in one operation. Re-tapping and renumbering destroys that, and then it has to be untangled play by play.

Common questions

I think I have been scoring on the wrong panels

Keep going exactly as you are, finish, and report it the same day. Do not switch mid-game and do not renumber anyone.

A player says their jersey number is wrong on the screen

Check with the coach or team manager, not the player. If it really did change, see Changing an existing number. If you cannot confirm it, leave it and report it after.

The jersey number I need is only on the other team's panel

Add the player to the correct panel. Tapping the other one credits the play to an opponent, in their season statistics.

Two players have the same jersey number

Allowed, and more common than you would think. Add both with that jersey number and use the distinguisher field.

Can I fix a wrong tap?

Undo the most recent action from the play-by-play. Anything older, leave it and report it.

Nobody sent a roster. Do I still score?

Yes. Add who you can see, numbers and no names, and tell your league manager which team was missing. A game nobody scored is the only unrecoverable one.

Does any of this change the score?

A swapped game does, it changes the result and the standings. A wrong player within the correct team does not, only who is credited. Report both.

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